![]() Note that I'm not advocating for either method specifically as being a better choice for a D&D game world in and of itself I'm just unable to figure out why there's two ways to do the exact same thing in the game rules, when one is clearly superior (available to everyone, no cost) and one is inferior (restricted to spellcasters, costs money). taking the Identify spell under these rules.Įven if an adventure contains a magical whoziwhatzis that has to be identified RIGHT NOW or the world blows up, what are the odds on a spellcaster who has taken the Identify spell also having a spare hundred-gold-piece pearl? The answer would be 'ludicrously few to zero.' Beyond that, I can't imagine a spellcaster wasting a spell pick on Identify in the first place. (Admittedly, a spellcasting focus can eliminate the need for the owl feather, but that's not germane to my point.) (Source) I had assumed the idea was that evil-themed character options would be best if printed away from the main options Players Handbook, to emphasize their optional. The second, much like earlier editions of AD&D, is the Identify spell, which although can be cast quickly requires the material components of an owl feather and a pearl worth 100 gp. Ive heard rumours that blackguard subclass for paladins and the death domain for clerics will both be stashed in the DMG. ![]() The first, obviously inspired by 4th edition, is that after 'concentrating' on an item during a Short Rest, you figure out its properties. It seems weird that there are two methods in 5th edition to identify magic items, when one is clearly superior. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |